Ebook Those About to DieBy Daniel P Mannix

Rabu, 28 Mei 2014

Ebook Those About to DieBy Daniel P Mannix

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Those About to DieBy Daniel P Mannix

Those About to DieBy Daniel P Mannix


Those About to DieBy Daniel P Mannix


Ebook Those About to DieBy Daniel P Mannix

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Those About to DieBy Daniel P Mannix

During five centuries of popularity, the Roman games, or ludi, started out as celebrations no more heinous than the average neighborhood carnival and grew into a spectacles of pointless massacre that slaughtered thousands of people and animals every month. The games were so popular that they became a national institution through which millions of people―animal trappers, gladiator trainers, horse breeders, shippers, contractors, armorers, stadium attendants, doctors, promoters and businessmen of all kinds―made a living. In fact, the Roman economy was so dependent on their success that any attempt to terminate the games or to restrict their barbarity meant certain economic collapse.

Stadiums were everywhere and thousands of citizens flocked to see the unthinkable. Gladiators, chariot races, parades, fights between a vast assortment of wild animals―elephants and rhinos, buffalo and tigers, and leopards and wild boars, rape and bestiality, mock battles and naval combats were scheduled over a period of several days or even weeks, so that crowds were entertained by a continuous stream of exhibitions. They demanded innovation and emperors complied―each attempting to trump the last in order to sustain interest and fuel glutted appetites. The crowds shouted and screamed and laughed and betted as men, women, children and animals were hacked, crucified, torn to pieces, ravished, burned, and drown. The acts were inconceivable; the numbers staggering. A gathering of biographies, paintings, and other historical evidence would create a treatise worth noting, but like other great novelists, Daniel Mannix has gone beyond the facts, and has prepared the scenes, added script, and brought the games to life.

So, why? Why did the games to develop into nothing short of sadistic debauches? Why did no one stop them? In the last and most stunning chapter the author addresses the question that historians and philosophers have pondered for over fifteen hundred years. Today the reasons presented by the author for consideration are more significant than ever before. His observations are sobering. His conclusions profound. This is the book you will never forget.

Quote from LA Times:
"If you can imagine a superior American sports writer suddenly being transported back in time to cover the ancient Roman games, you will have some idea of the flavor and zest of The Way of the Gladiator . . . This popular history manages to compress an astonishing number of facts about the five centuries of games."
-Los Angeles Times

  • Sales Rank: #435339 in eBooks
  • Published on: 2014-01-11
  • Released on: 2014-01-11
  • Format: Kindle eBook

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Download PDF Unity 4 Fundamentals: Get Started at Making Games with UnityBy Alan Thorn

Sabtu, 24 Mei 2014

Download PDF Unity 4 Fundamentals: Get Started at Making Games with UnityBy Alan Thorn

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Unity 4 Fundamentals: Get Started at Making Games with UnityBy Alan Thorn

Unity 4 Fundamentals: Get Started at Making Games with UnityBy Alan Thorn


Unity 4 Fundamentals: Get Started at Making Games with UnityBy Alan Thorn


Download PDF Unity 4 Fundamentals: Get Started at Making Games with UnityBy Alan Thorn

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Unity 4 Fundamentals: Get Started at Making Games with UnityBy Alan Thorn

Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:

  • Asset management tools
  • Real-time lighting and lightmapping
  • Particle systems
  • Navigation and pathfinding

  • Sales Rank: #1378480 in Books
  • Published on: 2013-11-20
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.60" h x .70" w x 7.40" l, 1.70 pounds
  • Binding: Paperback
  • 312 pages

About the Author

Alan Thorn is a game developer, author, and freelance programmer with over 12 years of industry experience. He is the founder of the London-based game studio, Wax Lyrical Games, and is the creator of the award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide and has spoken at universities throughout the UK.

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Download PDF Facial Expressions: A Visual Reference for Artists, by Mark Simon

Minggu, 11 Mei 2014

Download PDF Facial Expressions: A Visual Reference for Artists, by Mark Simon

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Facial Expressions: A Visual Reference for Artists, by Mark Simon

Facial Expressions: A Visual Reference for Artists, by Mark Simon


Facial Expressions: A Visual Reference for Artists, by Mark Simon


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Facial Expressions: A Visual Reference for Artists, by Mark Simon

About the Author

Mark Simon owns A&S Animation, a cel animation house, and Animatics & Storyboards, the largest storyboard house in the south. His previous books include Facial Expressions and Storyboards: Motion in Art. He lives in Orlando, Florida.

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Product details

Paperback: 256 pages

Publisher: Watson-Guptill; 1st edition (June 1, 2005)

Language: English

ISBN-10: 0823016714

ISBN-13: 978-0823016716

Product Dimensions:

9 x 0.7 x 10.7 inches

Shipping Weight: 1.8 pounds (View shipping rates and policies)

Average Customer Review:

4.0 out of 5 stars

163 customer reviews

Amazon Best Sellers Rank:

#63,852 in Books (See Top 100 in Books)

This book has it's uses. It is organized by the age of the model, and varies from 20 to 83, both male and female. The pictures are clear and usable, and I was pleased that they were large enough to work with. Note that these are head-shots only. Then at the end of the book, there is a brief section on "sequential poses" which basically gives you some still frames in transitions between for example a happy and sad face. There is also a few pages on models speaking the phonemes if you need to do morphing.The problem that I have with this book though is that, like others mentioned, WAY too many of the expressions are these really outrageous over-the-top kinds of things. I guess you could best describe them as "silly". If you are doing some type of animated cartoon or something, these might actually be real useful. But for any other use they are not nearly as much help as they could be.For comparison's sake, I also have "The Artist's Complete Guide To Facial Expression" which I feel is a little more useful. It is organized by expression, and contains a lot of discussion about each one. The weakness of that book though is that it doesn't have near as much reference material (i.e. pictures) as this book, but at least the ones it does have are in general more useful.

The concept of this book has so much going for it and I give kudos to the author for compiling so many potentially helpful photos from all angles. I was really looking forward to the benefits it would offer me in sculpting, drawing, and painting.Unfortunately, though, the black-and-white photos aren't of particularly good quality and it's difficult to see some detail that would be helpful in many of the photos. There are 16 photos to each page which definitely limits their size; but even viewing them under some of the professional magnifiers I own, the detail is not sharp enough in many cases to be helpful.This is actually the only negative I have of the book -- in every other aspect, I'd rate it 5-stars. But, poor photo quality in a book that is only comprised of photos is a BIG negative. My 3-star rating is actually an "okay" -- which is what I feel the book is. There's a lot of good stuff in the book, but it's offset by the photo quality in my opinion.Despite the photo quality, there is much to love about this book if you're an artist attempting to convey some form of expression of the human face. There are LOADS of faces (2,500 apparently -- I didn't count them, but that's what the book promises). The best part of all of these faces is that they're making various expressions--some typical, some bizarrely exaggerated--and they show that person's head/face from all different angles (the various angles of the same expression is very beneficial for sculpting the human head). There are front views, various angles of side views, views looking downward at the face, and others with head tilted back so you're seeing the chin stretch (and, frankly, looking up the nose). The photos are of both males and females, include various ethnicities, and are broken into age ranges of 20s through early 80s.Besides the expressive faces, there are also a few pages that show sequential expressions, the position of the mouth/lips while expressing phonemes, kissing positions, and various types of hats and headgear. There's also a small section at the beginning that shows the skull as well as the underlying muscles of the face (but, again, the photo quality isn't very good there).I was initially disappointed when I received the book and considered returning it. However, I've decided that I'll likely find some benefit from some of the photos. I'm hopeful that Mr. Simon may decide to publish some version of it again with better photo quality. If he does, I'll buy.

I have the digital and the paper version and I really like it but there is one important factor that makes me put it 4 starts. The paper version is very good, but SMALL photos (I usually have to scan the photo and print it again so I can work easily, that's why the 4 starts for the paper version). So I decided to get the digital version, because I thought, "well, maybe they show bigger pictures, easier to work". Wrong, the digital version has exactly the same photo size but guess what, I cannot scan it and print them, so not very good. It still works fine, you can use a phone or tablet to see the picture and zoom it a bit without losing too much detail.But about the book, if you are an artist, and you like to get a big selection of faces with different expressions, get this, is very good, there are people of all ages (I don't recall seen children now that I think about this), from young to old people, doing all kind of gestures in different positions and some examples (just a few) of what other artists have done with them. The people in the book do the same expression and they have photos in different angles. Then another expression and the same. There are a lot of photos to chose from of every subject, I don't remember how much but enough to have a good selection. I have used many times, and I don't regret buying it, I BUY IT TWICE, what else I can say. I just wish the digital one was better.

While I see the importance of this kind of book, I'm a bit disappointed that the author didn't update this work.The good:+ Plenty of pictures+ All age groups from the 20's -80's+ Many races+ Good selection of expressions- Needs Improvement.- Pictures look dated- Pictures are dark and fuzzy.- Pictures are a bit small.It's time for the author (or someone else) to make a better version of this book.

This photo is a decent reference, but I don't find myself using it often. The photos are very small and the lighting is poor. I thought the paper would be thick and glossy, but it is thin and matte, almost like newspaper. The photos seem to be of "regular" people, which makes it more realistic, but I would have appreciated having at least a couple professional models in the mix. Speaking of professional, based on the looks of the photos they don't seem to have been taken by a professional photographer. So in the end you have a book of tiny black and white photos of amateurs taken by amateurs.

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